Unspoken is a card game that encourages college students to think and talk about their mental health in a safe and enjoyable group environment
Role
Interaction design, design research, visual design, video & audio production, packaging design
Date
April 2017-June 2017
Featured
University of Washington Class of 2017 Design Show
Problem Space
How can we use design to support undergraduate students through conversations with their peers about personal mental health?
Audience
Undergraduates at the University of Washington, Seattle who may or may not know how to approach a peer (friend, fellow student, or roommate) struggling with depression and or anxiety. 
Process
I conducted 6 one-on-one interviews with UW undergraduates to understand the problem space. I used this research to ideate possible design solutions. 
How was the concept validated? 
The Unspoken concept was validated through follow-up interviews with two research participants, and through two focus groups where groups of friends & acquaintances played the game with earlier versions of cards & questions. 
Game Purpose
First, this game is intended to create an atmosphere of openness to encourage players to get to know each other on a deeper level. Second, Unspoken is meant to allow players to think and talk about their personal mental health in a safe setting.
How does the game work?
Players take turns answering self-reflective questions about themselves with the group
What are the questions like?
Unspoken features five different categories of cards: Empathy, Future, Past, Gratitude, and Mystery.

Branding
In order to visually represent the personal & organic nature of this game, I hand-scripted the category names & painted the abstract patterns. The color palette is relaxing & uplifting. 
Project installation featured in the University of Washington Design Show, 2017!
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